Last updated 18 September 2026
Clatter Smash is a single-player puzzle game published by Codixus. This policy covers the game itself, on iOS and Android. It is short because the game collects very little.
The game has no sign-up and no login, and it holds no account for you anywhere. Your progress, your settings and your coin balance are stored on your own device and are never sent to us. If you delete the game, that data goes with it.
How the game is going, and nothing about you. We count seven things: the game opening, a level starting, a level ending and how it ended, a level entry refused for want of hearts, a continue bought with coins, an ad being shown, and a purchase finishing. That is the whole list. We count them so we can see which levels are too hard and whether the coins and hearts are fair, because we have no other way to find out.
Each count carries a random number the game invents on your device the first time it runs, a second random number for that one session, and your device model, operating system version, app version, language and screen size. Our server also sees the internet address the count arrives from, as any website does, and keeps it.
The random number is not your advertising identifier and not any identifier your phone hands out. It is ours alone, it cannot be matched to another app, and because it is random we have no way to connect it to you, to your account anywhere, or to a purchase. We do not collect your name, your email, your precise location, anything you type, or which other apps you have.
These counts go to a server Codixus runs, and nowhere else. Nothing leaves your device until you have accepted the terms on first launch, and if you never do, nothing ever leaves. We still operate no crash reporting.
The game shows ads through Google AdMob. To serve and measure those ads, AdMob may use your device's advertising identifier and technical information such as device model, operating system version, coarse region and how an ad performed. That data is processed by Google, not by us, under Google's privacy policy.
Where the law requires consent — in the European Economic Area, the United Kingdom and Switzerland — the game asks for it on first launch through Google's own consent form before any ad loads.
You can reset or limit your advertising identifier at any time in your device settings: Settings → Privacy & Security → Tracking on iOS, or Settings → Privacy → Ads on Android.
The game does not follow you across other companies' apps or websites, and it does not show an App Tracking Transparency prompt because it has nothing to ask for.
Any purchase is taken entirely by the App Store or Google Play, and we never see or store your card details. The game uses RevenueCat to check the store's receipt and remember what you own, so RevenueCat receives the purchase, an anonymous id it generates, and basic device information, under RevenueCat's privacy policy. Google and RevenueCat are the only two companies the game sends anything to.
Clatter Smash is a general-audience game and is not directed to children under 13. We do not knowingly collect anything from them. If you believe a child has provided us with personal information, write to us and we will act on it.
We hold no name, address or account for you, so there is nothing of that kind to access or correct. The counts above are tied only to the random number, and we cannot tell which one is yours, so we cannot look them up for you or delete them on request. Deleting the game removes the number; installing it again makes a new one, with no link to the old. For data that Google or RevenueCat process, use the controls above or contact them directly. You can always reach us with a question about this policy.
Everything above is about the game. The website you are reading this on counts its own visits with analytics that Codixus runs on its own server: which pages are opened, which buttons and links are clicked, how far a page is scrolled, and the browser, device type and approximate country and city a visit comes from. Our server also sees the internet address a visit arrives from, as any website does, and keeps it. It sets no cookies. A random visitor number is kept in your browser's local storage so that a return visit can be told apart from a new one, and clearing this site's data removes it. None of it is shared with advertisers, and if your browser sends a Do Not Track signal, nothing is recorded.
If this policy changes in a way that matters, we will update the date at the top of this page and, where the change is significant, tell you in the game.